class PnutShell extends Chip;

#exec TEXTURE IMPORT NAME=PnutSkin FILE=Textures/PnutSkin.BMP GROUP=Skins

defaultproperties
{
   DrawType=DT_Mesh
   Mesh=ChipM
   bMeshCurvy=False
   CollisionRadius=+00000.000000
   CollisionHeight=+00000.000000
   bCollideWorld=True
   bBounce=True
   bUnlit=true
   Physics=PHYS_Falling
   bFixedRotationDir=True
   LifeSpan=+00003.000000
   RemoteRole=ROLE_SimulatedProxy
   bNetOptional=true
   Multiskins(1)=Texture'PnutSkin'
}
